![]() ![]() ![]() There are both single player and multiplayer modes with up to four players online or local hotseat. Like previous games in the series, gameplay is 2D and turn-based, but it is rendered with a new 3D engine. This version of the game was included as part of a promotional bundle alongside the PlayStation TV system. A PlayStation Vita version including all three previously released downloadable packs and titled Worms Revolution Extreme was released on October 8, 2013. An OS X version was released on June 6, 2013. ![]() It was released on PlayStation 3, Windows via Steam and Xbox 360 in October 2012. Worms Revolution is a 2D artillery turn-based tactics video game developed by Team17 and is part of the Worms series. Microsoft Windows, PlayStation 3 & Xbox 360 It brings back the Armageddon experience while still feeling like a fresh take for the series.PlayStation 3, PlayStation Vita, Windows, Xbox 360, OS X I wasn’t able to play around with customizing my team or changing the ruleset of a match at all, so we’ll have to wait until the game launches on August 23rd to see if you can do things like turn off vehicles or alter crafting options, but WMD is a whole lot of fun. In local games-the best ways to play Worms-you can only craft on your own turn, and those who can’t craft quickly will be at a pretty big disadvantage, especially considering turn time is usually of the essence for inexperienced players.īut even with these new changes, playing Worms WMD felt like familiar in all the right ways. You can open and use the crafting menu while you are waiting during an opponent's turn in an online match, but I worry the feature was created entirely with online play in mind. If they’re exposed, craft napalm air strikes and homing missiles. If you see the enemy is turtling up, craft more (or better) bunker busters. It’s actually a pretty cool way of letting players tailor their arsenal to their needs mid-match. The voices available in the preview build I played included one that sounded like Bear Grylls, a cheese-obsessed character that sounded like Wallace of Wallace and Gromit, and (I imagine a recent addition) a worm clearly meant to be Bob Ross who would tell me “there are no mistakes, just happy accidents” every time I whiffed a shot.īecause what the Concrete Donkey really needed was a craftable variant with fire. And the cheeky sense of humor present through all the games is still there, now updated with even more references. The whole game looks stunning for its simplicity, and it feels like Worms.ĭespite being made on a brand new engine, jumping, ninja roping, and carefully firing bazookas into the wind all worked just as I’d hoped. Digitally painted environments and characters that are downright gorgeous, especially compared to the 3D models of the games that came before it. Team17 has stripped out the different worm stats and fancy water physics, and returned to 2D art that looks the way you (incorrectly) remember Armageddon looking. It’s a homecoming for a series that may have strayed a little too far down the path of modernizing for the sake of modernizing. But the next installment, Worms WMD, is a love letter to Armageddon.
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